Part 1: Quick & Dirty

Prototyping with Fab

This part of the course is an individual work, you can help each other but you cannot work together on the same project or deliver similar work.

You have until to complete and submit your documentation in the Share your project page.

Now that we get the spirit of prototyping, let's create our first mockup!

The main brake to the realization of the project is not to taking action. The best way to get a first result is to quickly create a first draft of your idea, as soon as possible.

We don't need engineer plans, designer skills, incredible machine to create a thing. Our environment is full of resources to create a first prototype of our idea : "quick & dirty"

“The contraption wasn’t very handsome, but it worked”

Jim Lovell, Appolo 13
Source: Chris Hannemann on YouTube
(Excerpt from the movie Appolo 13)

Did you know the Appolo 13's famous sentence "Houston, we have a problem" context ? It's about saving 3 lives in space by adapting a "round peg to fit in a square hole" in a limited time with limited resources in a spaceship.

"Ok guys with have to create a filter in few time with only these stuffs or our astronauts will die... And we have to documente the process as well because you have to teach the 3 astronauts to recreate it onboard after."
"Thank god we are early makers."

Finally they created their functionnal filter with paper plans, socks and tape: no excuses to create impossible things!


Your idea can't stay an idea.

The goal of this first step is to begin, by MAKING a thing.

A first mock-up is your our first interlocutor and will already raise questions to bounce back and make decisions.

Does my object need to be bigger? Is the color important? Is the weigh a problem? etc.

The goal is not to answer to all these questions now: it's about helping us to find the questions themselves. Our first PoC doesn't need to be beautiful, it only has to help us to complete our goals to make user tests with other people.

Ready ? Go !

There are infinite ways to use stuffs to create. Let's see some examples but you are free to use everything else to create.

Don't hesitate to re-use existing things in your prototype. Your product need a tank? Use a cut plastic bottle. Your product will be attached on glasses? Create your prototype directly on old sunglasses, etc. Focus on the interesting parts, no need to recreate elements that are easy to find or replace by elements you already have at home when it's not necessary.

Discover more techniques for making PoCs in this article from the BAM collective.

Here is a (non-exhaustive) list of materials and elements that can be used to make a demonstrator with relatively little equipment.


Project

Now it's about time ! Create your own PoC by using everyday life materials.

Usage Scenario

The documentation must include the description of the usage scenario. To illustrate each action that the user will have to perform, you can take pictures of the prototype in a usage situation. Ask a friend to help you if needed!

You must show at least 4 steps of use, you are free to add more if relevant.

  1. Initial situation: describe the current situation and why it is problematic.
  2. Action 1: describe the first action the user must take to solve this problem using your product.
  3. Action 2, 3, ...: do the same for the next actions
  4. Resolving situation: Describe the situation you want to achieve and how you solved the problem using your product.

Documentation

Don't forget to document your project and your conclusions on your Notion as in this example: PoC of a cutlery case

Remember that your documentation will be the only basis on which you will be evaluated, so fill it out carefully!

Your PoC is complete? Congratulations!

In the next step we will see how to use drawings to represent and communicate your concept.